Although waiting in queues is equally fair, the actions at the end of the queue might not be. That's why, for example, supermarkets have a special checkout for "ten items or fewer," because one person with a monster-sized shopping list could block the queues for shoppers with just one or two items.
When you think about it, the same issue applies to the queue in FME Server. That's why FME Server 2018 adds the ability to create multiple queues, and map them to multiple engines.
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